


UNITY: Muse Animate - GenAI Text-To-Animation tool
Muse Animate: Intent-Based Motion Systems
The Challenge: Evolving Beyond Keyframes Designing Muse Animate required a fundamental shift in animation workflow, moving away from traditional Direct Manipulation (manual keyframing) toward an Intent-Based Design paradigm. The goal was to empower creators to generate complex character motions using natural language and high-level directives.
Product Evolution & Integration
Genesis: Launched as a MuseLab web application, architected to sync seamlessly with Unity Cloud for rapid prototyping and cloud-based iteration.
Scale: Following successful validation, the system was fully integrated as a core tool within the Unity Editor, providing developers with native, AI-driven animation capabilities directly inside their production environment.
Bridging LLMs and Rigging: I designed the UX that translates natural language prompts into high-fidelity 3D animation. The core challenge was "the editability problem" and how to allow a creator to tweak an AI-generated motion without losing the UX fluidity.
The Solution: A hybrid interface that leverages NLP for rapid motion generation while maintaining traditional transform gizmos for frame-by-frame precision. accessibility for novices and customization for experts. This "Human-in-the-loop" framework ensures that while GenAI provides the velocity of motion, the artist retains the granular agency essential for professional production.
- AI-generated motion between pose keyframes: Muse Animate generates smooth and lifelike transitions between keyframes. After you define several pose keyframes, Muse Animate fills in the gaps and creates seamless motion without extensive manual adjustments. The tool is effective with a minimal number of keyframes, simplifying the animation workflow.
- Integration: Muse Animate integrates directly into the Unity Editor to provide an accessible animation creation experience. This allows for the direct creation of Unity animation clips within the editor.
- Text-to-motion: Muse Animate converts textual descriptions directly into animated sequences using natural language processing algorithms.
- Compatibility with Unity humanoid rig: Muse Animate applies the generated animations to any character that utilizes the Unity humanoid rig. This provides broad compatibility across different projects.
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HI,
I'm jess
Product Design Director
15+ years driving impactful design strategies and building award-winning products across tech and gaming at
Unity, Rovio, Next Games, and Stash.
STASH: Architecting the DTC Revolution in Gaming
Directing and building gamified e-commerce. I design webstores that bypass platform fees by integrating high-retention gaming loops for titles like Warhammer 40,000, F1 Clash, and Predecessor. Result: High-performance immersive loyalty ecosystems that drive sustainable spending and lifelong player devotion.
UNITY: Muse ecosystem R&D
Advancing new ideas at Unity Labs. Building the products of tomorrow and accelerating creative workflows to empower all creators. I lead product design for MuseLab, Unity’s dedicated GenAI Innovation Hub, and Muse web apps including Muse Animate and Digital Humans.
Hatch Kids: Fun learning
Transforming children’s learning experiences with Cloud Gaming. I lead the Product Design and Creative Vision of an innovative app that delivers top educational games in a heartbeat
ROVIO: ANGry birds classic
Lead Art & UX of Angry Birds Classic for 3 years, concepting Art, Design and UX for core game updates. I specialized in bridging creative vision with performance optimization to drive player engagement and lift key business KPIs.
Next games: The walking dead
Elevating immersive player experiences and LiveOps in The Walking Dead: No Man's Land and The Walking Dead: Our World. I lead the Art and UX improving player retention and LTV
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