


ROVIO: Angry Birds
Art & UX Lead Angry Birds Classic
Lead the Art and UX and improved the Angry Birds Classic experience through high-impact content updates and ecosystem features. By bridging aesthetic excellence with data-driven UX, I focused on deepening player engagement and LTV.

Product Growth: Directed the Art & UX of major updates such as "Red’s Mighty Feathers" and the "Short Fuse" update. The latter became a major milestone, significantly increasing MAU and player retention.
Revenue Optimization: Architected the UI/UX for new IAPs, including the "Shockwave" power-up, which contributed to a 400% increase in in-game purchases.
Ecosystem & Retention: Implementation of Rovio ID, a cross-device identity system to track progress and achievements, alongside the integration of the Toons video channel to drive cross-media engagement.
Industry Recognition & Awards: During my three-year leading Art & UX, Angry Birds Classic transitioned from a mobile hit to a global cultural phenomenon, earning top honors for design, innovation, and user experience:
D.I.C.E. Awards (Academy of Interactive Arts & Sciences):
Winner for Casual Game of the Year
Nominee for Outstanding Innovation in Gaming.
The Webby Awards: Double winner for Best Game for Handheld Devices and the People’s Voice Award.
UK Appy Awards: Swept the major categories, winning both App of the Year and Best Game App.
Watch Short Fuse Trailer: https://www.youtube.com/watch?v=Dv54QkH6ocg

Watch Red's Mighty Feathers Trailer: https://www.youtube.com/watch?v=BNb62NBYvGU
Character & Asset Design

Background Design (parallax)



Game Icon Design

HI,
I'm jess
Product Design Director
15+ years driving impactful design strategies and building award-winning products across tech and gaming at
Unity, Rovio, Next Games, and Stash.
STASH: Architecting the DTC Revolution in Gaming
Directing and building gamified e-commerce. I design webstores that bypass platform fees by integrating high-retention gaming loops for titles like Warhammer 40,000, F1 Clash, and Predecessor. Result: High-performance immersive loyalty ecosystems that drive sustainable spending and lifelong player devotion.
UNITY: Muse ecosystem R&D
Advancing new ideas at Unity Labs. Building the products of tomorrow and accelerating creative workflows to empower all creators. I lead product design for MuseLab, Unity’s dedicated GenAI Innovation Hub, and Muse web apps including Muse Animate and Digital Humans.
Hatch Kids: Fun learning
Transforming children’s learning experiences with Cloud Gaming. I lead the Product Design and Creative Vision of an innovative app that delivers top educational games in a heartbeat
ROVIO: ANGry birds classic
Lead Art & UX of Angry Birds Classic for 3 years, concepting Art, Design and UX for core game updates. I specialized in bridging creative vision with performance optimization to drive player engagement and lift key business KPIs.
Next games: The walking dead
Elevating immersive player experiences and LiveOps in The Walking Dead: No Man's Land and The Walking Dead: Our World. I lead the Art and UX improving player retention and LTV
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