thumbnail image
  • Home
  • STASH Pic
  • STASH Portfolio
  • Tacticus Performance
  • UNITY Pic
  • UNITY Portfolio
  • HATCH Pic
  • HATCH Portfolio
  • ROVIO Pic
  • ROVIO Portfolio
  • Next Games Pic
  • NEXT GAMES Portfolio
  • Contact Me

Portfolio group 2 (Unity) - Jessica's Site

All
Portfolio group 1 (Stash)
Portfolio group 2 (Unity)
Portfolio group 3 (Hatch)
Portfolio group 4 (Rovio)
Portfolio group 5 (Next Games)
product image

UNITY: Muse Animate - GenAI Text-To-Animation tool

Leading the product design of the Muse Animate, a text-to-animation web app that leverages GenAI to turn ideas into motion instantly, empowering a new generation of creators to animate characters at the speed of thought.

product image

UNITY: MuseLab - GenAI Innovation HUB

Directing a Two-Sided Ecosystem: Creator & Developer Hubs. I led the product design for the Unity MuseLab, a dual-facing ecosystem designed to bridge the gap between experimental AI research and scalable developer integration.

product image

UNITY: Digital Humans lite - 3D Character Generator.

Directing the product design of Digital Human Lite, transforming professional-grade Digital Human character creator into a streamlined, web-based experience. By abstracting complex technical workflows, I empowered non-technical creators to generate high-fidelity 3D characters, reducing production timelines from days to minutes.

  • HI,

    I'm jess

    Product Design Director

    15+ years driving impactful design strategies and building award-winning products across tech and gaming at

    Unity, Rovio, Next Games, and Stash.

    See my Portfolio
  • STASH: Architecting the DTC Revolution in Gaming

    Building DTC ecosystems that bypass platform fees. I direct the product design and strategy for games like Warhammer 40,000: Tacticus, F1 Clash and Predecessor delivering high-performance Webstores and Loyalty Programs that maximize LTV and retention.

  • UNITY: Muse ecosystem R&D

    Advancing new ideas at Unity Labs. Building the products of tomorrow and accelerating creative workflows to empower all creators. I lead product design for MuseLab, Unity’s dedicated GenAI Innovation Hub, and Muse web apps including Muse Animate and Digital Humans.

  • Hatch Kids: Fun learning

    Transforming children’s learning experiences with Cloud Gaming. I lead the Product Design and Creative Vision of an innovative app that delivers top educational games in a heartbeat

  • ROVIO: ANGry birds classic

    Lead Art & UX of Angry Birds Classic for 3 years, concepting Art, Design and UX for core game updates. I specialized in bridging creative vision with performance optimization to drive player engagement and lift key business KPIs.

  • Next games: The walking dead

    Elevating immersive player experiences and LiveOps in The Walking Dead: No Man's Land and The Walking Dead: Our World. I lead the Art and UX improving player retention and LTV

© 2026

Cookie Use
We use cookies to ensure a smooth browsing experience. By continuing we assume you accept the use of cookies.
Learn More